Celeste and Dead Cells: two philosophies of accessibility.

Oliver Balaam
4 min readJun 11, 2019

This week I completed two of last year’s best games: Celeste and Dead Cells. It struck me that, while they both support their players, their philosophies regarding difficulty and accessibility could not be more disparate.

Celeste’s developer describes their game as “a platformer about climbing a mountain”. The developer of Dead Cells describes their game as: