Celeste and Dead Cells: two philosophies of accessibility.

This week I completed two of last year’s best games: Celeste and Dead Cells. It struck me that, while they both support their players, their philosophies regarding difficulty and accessibility could not be more disparate.

Celeste’s developer describes their game as “a platformer about climbing a mountain”. The developer of Dead Cells describes their game as:

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Two time Emmy award viewer.

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Oliver Balaam

Oliver Balaam

Two time Emmy award viewer.

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